Înapoi la știri

GTA 6 and the Mystery of the Missing Ferris Wheel Reflection - Digital Foundry

1 oră în urmă
6 minute min
Maria Popescu
Our experts chime in on the latest Grand Theft Auto trailer. A new Grand Theft Auto 6 trailer has been revealed, showing the game's snazzy cover art and 80s inflected music to underscore its pre-order date. Alongside that though, Rockstar's website also updated with a new video clip of Vice City, embedded in the page itself as you scroll up and down. It features a sweeping view of Vice City's skyline at night, with a wide bay at its centre. The frame is characteristically crammed with detail, with everything from tennis courts in the foreground to the distant skyscrapers. One curious omission caught the eagle-eyed GTA fans' attention, however: a Ferris wheel. At the far side of the bay, this amusement bizarrely casts no reflection in the water. Zero. Nothing. Nada. So what gives? Why is that Ferris wheel not reflected at all, when everything else is? And is it a bug? It's crucial that we get to the bottom of this so let's run through the facts. We already know from analysing GTA 6's first two (much lengthier!) trailers that ray traced reflections are included in the game. This remains the case: based on this new shot, it's clear the game uses a hybrid approach to reflections - ray tracing and screen space reflections. First of all, ray tracing is indeed used to draw reflections across Vice City's central bay. One sign is that the game mirrors the geometric mesh of nearby buildings in this case, but without shadows or ambient occlusion factored in too. Ray tracing can be configured in multiple ways to save on GPU performance - and the RAGE engine will have its own unique setup that we can't speak to. However, it's clear that the ray traced reflection on the water here is not accurate to the lighting or shading of the scenery above. The result: the reflected image is visibly brighter than the source object. Likewise - and more pertinently - to save on GPU costs, ray tracing can also be set up to discriminate between objects - and even exclude them from the ray tracing pass altogether based on the game's Bounding Volume Hierarchy (BVH). This alone would explain the missing Ferris wheel reflection. It's an object in similar range as the surrounding buildings, and yet one that's seemingly not flagged to reflect using the ray tracing approach. It's likely a ray tracing related quirk that, perhaps, will be tweaked in the final game. The upsides of RT reflections are also apparent in this footage though. The good news is that there are no occlusion artefacts on the water, as we might see with a pure screen space reflection (SSR) approach. As a result, sky-scrapers do not impact the reflection as they encroach on the sides of the frame. Likewise, flying helicopters do not affect the mirror image, even when they obscure the source object (ie a building) - something that would cause SSR issues. The reflection stays stable throughout. That being said, SSR is still used here in a limited capacity, as a fallback method, which is evidenced in a subtle cut-off at the screen's edges. Where ray tracing isn't applied, SSR fills in certain blanks in the water body, though clearly this does not extend to geometry like the Ferris wheel either. In short, neither ray tracing or SSR are configured to reflect that Ferris wheel. Variables like camera distance are a factor - especially for ray tracing - and this is something we have no control over in this brief 10 second clip. To get a full grasp on how this works we'll have to wait until the final game, but for now, hopefully this offers some explanation. Plus: why doesn't this ferris wheel have a reflection?
Alte postari din Tech
Tech

Send Crimson Desert your "fun and incredible videos", and you could win an all-expenses-paid trip to South Korea - Eurogamer

Image credit: Pearl Abyss News by Vikki Blake Contributor Published on June 13, 2026 7 comments Follow Crimson Desert Crimson Desert, the open-world action RPG from Pearl Abyss, has a new challenge for Greymanes – a community challenge event that invites you all to commemorate your time in Pywel by sharing a video. "Since Crimson Desert launched, we've loved seeing the many fun and incredible videos you've shared across community and social channels, capturing your adventures and unforgettable moments in Pywel," CM Grimnir announced on YouTube.

Tech

Report: Ubisoft Announces More Studio Closures And Layoffs Amid New Organizational Restructuring - Game Informer

Report: Ubisoft Announces More Studio Closures And Layoffs Amid New Organizational Restructuring by Marcus Stewart on Jun 10, 2026 at 05:51 PM Share FacebookPost TwitterTweet EmailEmail CommentComment Ubisoft has announced a new wave of organizational restructurings resulting in the closures of two studios and hundreds of layoffs. As reported by Insider Gaming, the publisher sent an internal message to staff stating how it has been evolving to “simplify how it operates, reduce its cost base and strengthen the company for the long term.” To that end, it has shuttered its studios in Winnipeg and Belgrade.

Tech

FINAL FANTASY VII REVELATION ANNOUNCED — EXPERIENCE THE JOURNEY’S END IN SPRING 2027 - Square Enix Press Hub

LOS ANGELES (June 5, 2026) – At Summer Game Fest Live, SQUARE ENIX® announced FINAL FANTASY™ VII REVELATION, the third and final entry in the epic, critically acclaimed FINAL FANTASY VII Remake Series. FINAL FANTASY VII REVELATION will release in Spring 2027 simultaneously for PlayStation®5, Nintendo Switch™ 2, XBOX Series X|S and PC via Steam, Epic Games Store and XBOX PC.

Acasa Recente Radio Județe